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Video Converter Standard

Update: Jun 4, 2012

For Windows
  • Convert between multiple video formats like AVI, MPEG, WMV, MP4, FLV.
  • Convert between various audio formats
  • Gain better performance with NVIDIA CUDA
  • Calculate output file size
  • Built-in media player
  • Complete batch tasks simultaneously
  • Multiple interface languages

Size: 33.4MB Price: $32.00

AVCWare Video Converter Standard Introduction

It is capable of converting nearly all popular video formats like AVI, MPEG, WMV, DivX, MP4, RM, MOV, XviD, 3GP and audio formats MP3, WMA, WAV, RA, M4A, AAC, AC3, OGG between each other. With AVCWare Video Converter Standard, you can convert any video/audio/animated picture to make it playable on your PSP, PS3, iPod, iPhone, Apple TV, Xbox, Google phones, iPad and other digital multimedia devices.

Various parameters are adjustable which helps you to make a high quality video. Besides, for a better video conversion experience, this Video Converter have been upgraded with ATI APP and NVIDIA CUDA technology offering improved video encoding/decoding performance (when processing High-definition videos in particular) for any computer running on CUDA-enabled GPU.

Key Functions

  • Convert between Multiple Video Formats

    Convert between Multiple Video Formats

    Convert between multiple video formats, including most popular videos: AVI, MPEG, WMV, MP4, FLV, DivX, XviD, MOV, RM, RMVB, M4V, VOB, ASF, 3GP, 3G2, SWF, H.261, H.264, DV, DIF, MJPG, MJPEG, DVR-MS, NUT, QT, YUV, DAT, MPV, NSV and etc.

     
  • Convert between Various Audio Formats

    Convert between Various Audio Formats

    Convert between various audio formats, MP3, WMA, AAC, WAV, CDA, OGG, CUE, M4A, RA, RAM, AC3, MP2, AIFF, AU, MPA, SUN AU and etc.

     

System Requirements

OSMicrosoft®Windows XP (SP2 or later), Windows Vista, Windows 7
Processor1GHz Intel/AMD processor or above
RAM256MB RAM (512MB or above recommended)
Free Hard Disk100MB space for installation
Graphic CardSuper VGA (800×600) resolution, 16-bit graphics card or higher, OpenGL 1.4 or higher

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